Attack sheet
All 36 attacks of the Rivals 2 Mollo build, as they go into the Unreal ATT_ assets: windows, hitboxes and on-hit properties. Frame data from Rivals Academy (RoA1 patch 2.1.5.6), 60 fps.
Hitbox offsets are in centimeters, in Blender bone space (Y runs along the bone). Knockback is RoA1's as-is and still needs balancing in R2. Mollo had no grab in RoA1, so grabs and throws are new designs.
windowwindow with a hitboxheld / looping window
Jabs, tilts, dash
Jab1
19 frames · AN_Mol_Jab1 · Ground
Startup5Active2Recovery12
| Hitbox | Bone | Offset cm | Radius cm | Window | On hit |
|---|
| poing | Wrist_L | (0, 0, 0) | 22 | Active | j1 |
| bras | Elbow_L | (0, 0, 0) | 16 | Active | j1 |
| On hit | Dmg | Angle | BKB | KBS | Hitpause / scal. | Hitstun | Prio | Other |
|---|
j1 | 3% | 40° | 4 | 0.0 | 6 / 0.0 | ×1.0 | 2 | force_flinch=True |
Design notes (FR) Annulable en Jab2 pendant Recovery f7-12 (RoA : fenetres 7-10 et 11-12), en tilt f7-12.
Jab2
21 frames · AN_Mol_Jab2 · Ground
Startup2Active3Recovery16
| Hitbox | Bone | Offset cm | Radius cm | Window | On hit |
|---|
| poing | Wrist_R | (0, 0, 0) | 24 | Active | j2 |
| bras | Elbow_R | (0, 0, 0) | 16 | Active | j2 |
| On hit | Dmg | Angle | BKB | KBS | Hitpause / scal. | Hitstun | Prio | Other |
|---|
j2 | 4% | 65° | 6 | 0.7 | 7 / 0.4 | ×1.0 | 2 | |
Design notes (FR) Annulable en Jab3 pendant Recovery f9-16.
Jab3
29 frames · AN_Mol_Jab3 · Ground · props: Can
Startup8Spray14Recovery7
| Hitbox | Bone | Offset cm | Radius cm | Window | On hit |
|---|
| jet1 | Wrist_R | (0, 45, 0) | 26 | Spray | j3 |
| jet2 | Wrist_R | (0, 95, 0) | 34 | Spray | j3 |
| On hit | Dmg | Angle | BKB | KBS | Hitpause / scal. | Hitstun | Prio | Other |
|---|
j3 | 2% | 30° | 4 | 0.0 | 2 / 0.0 | ×1.0 | 1 | force_flinch=True, multihit=4 |
Design notes (FR) Spray boucle tant que Attaque tenue (fenetre Spray, hit toutes les 4 images). Bidon : 8 boucles pleines puis vide (hitbox 4 images sur 8). Recharge apres ~120 images sans usage. Lua : compteur bidon + VFX feu sur PropCan_R.
DashAttack
37 frames · AN_Mol_DashAttack · Ground
Startup6Active4Recovery27
| Hitbox | Bone | Offset cm | Radius cm | Window | On hit |
|---|
| epaule | Shoulder_L | (0, 0, 0) | 30 | Active | da |
| corps | Chest_M | (0, 0, 0) | 32 | Active | da |
| On hit | Dmg | Angle | BKB | KBS | Hitpause / scal. | Hitstun | Prio | Other |
|---|
da | 4% | 40° | 8 | 0.4 | 5 / 0.0 | ×1.0 | 2 | angle_flipper=6 |
Design notes (FR) Endlag 18 au contact / 27 a vide. Si une bombe de Mollo est au sol a portee f9 : la ramasse et enchaine DashAttackBomb (lancer, actif 19-24, 4 %, 40°, 8-10|0.5).
FTilt
35 frames · AN_Mol_FTilt · Ground
Startup9Active5Recovery21
| Hitbox | Bone | Offset cm | Radius cm | Window | On hit |
|---|
| pied | Ankle_L | (0, 0, 0) | 26 | Active | ft |
| tibia | Knee_L | (0, 0, 0) | 20 | Active | ft |
| On hit | Dmg | Angle | BKB | KBS | Hitpause / scal. | Hitstun | Prio | Other |
|---|
ft | 9% | 40° | 10 | 0.45 | 8 / 0.9 | ×1.0 | 1 | |
Design notes (FR) Coup de pied tendu (botte anti-emeute).
UTilt
27 frames · AN_Mol_UTilt · Ground
Startup6Active12Gap1Active23Recovery15
| Hitbox | Bone | Offset cm | Radius cm | Window | On hit |
|---|
| tete | Head_M | (0, 0, 0) | 26 | Active1 | ut |
| antennes | Antenna2_L | (0, 0, 0) | 22 | Active2 | ut |
| antennesR | Antenna2_R | (0, 0, 0) | 22 | Active2 | ut |
| On hit | Dmg | Angle | BKB | KBS | Hitpause / scal. | Hitstun | Prio | Other |
|---|
ut | 8% | 80° | 9 | 0.8 | 6 / 1.0 | ×1.0 | 2 | |
Design notes (FR) Coup de tete vers le haut, les antennes-meches fouettent (etincelles VFX sur Antenna3).
DTilt
30 frames · AN_Mol_DTilt · Ground
Startup4Active8Recovery18
| Hitbox | Bone | Offset cm | Radius cm | Window | On hit |
|---|
| pied | Ankle_L | (0, 0, 0) | 24 | Active | dt |
| jambe | Knee_L | (0, 0, 0) | 18 | Active | dt |
| On hit | Dmg | Angle | BKB | KBS | Hitpause / scal. | Hitstun | Prio | Other |
|---|
dt | 5% | 65° | 7 | 0.5 | 3 / 0.35 | ×1.0 | 1 | |
Design notes (FR) Balayage bas.
Aerials
NAir
29 frames · AN_Mol_NAir · Air · landing lag 6
Startup6Active14Gap2Active26Recovery11
| Hitbox | Bone | Offset cm | Radius cm | Window | On hit |
|---|
| cape1 | Cape3_L | (0, 0, 0) | 30 | Active1 | n1 |
| cape1r | Cape3_R | (0, 0, 0) | 30 | Active1 | n1 |
| corps1 | Spine2_M | (0, 0, 0) | 34 | Active1 | n1 |
| cape2 | Cape3_L | (0, 0, 0) | 34 | Active2 | n2 |
| cape2r | Cape3_R | (0, 0, 0) | 34 | Active2 | n2 |
| corps2 | Spine2_M | (0, 0, 0) | 36 | Active2 | n2 |
| On hit | Dmg | Angle | BKB | KBS | Hitpause / scal. | Hitstun | Prio | Other |
|---|
n1 | 2% | 55° | 5 | 0.0 | 4 / 0.0 | ×0.5 | 1 | angle_flipper=10 |
n2 | 5% | 55° | 6 | 0.4 | 5 / 0.5 | ×1.0 | 1 | angle_flipper=6 |
Design notes (FR) Toupie, la cape-ailes ouverte fouette deux fois.
FAir
43 frames · AN_Mol_FAir · Air · landing lag 12
Startup5Charge6PostCharge4Active4Recovery24
| Hitbox | Bone | Offset cm | Radius cm | Window | On hit |
|---|
| pieds | Ankle_L | (0, 0, 0) | 28 | Active | fa |
| pieds2 | Ankle_R | (0, 0, 0) | 24 | Active | fa |
| jambes | Knee_L | (0, 0, 0) | 22 | Active | fa |
| On hit | Dmg | Angle | BKB | KBS | Hitpause / scal. | Hitstun | Prio | Other |
|---|
fa | 9% | 310° | 6 | 0.5 | 12 / 0.7 | ×1.0 | 5 | |
Design notes (FR) Chargeable comme un strong (tenir attaque) sur 30 images max, charge x2 : degats x1.6 (9 -> 14 %), recul total x1.25. Dropkick en piqué (310°). Lua : charge aerienne.
BAir
35 frames · AN_Mol_BAir · Air · landing lag 9
Startup6Active6Recovery23
| Hitbox | Bone | Offset cm | Radius cm | Window | On hit |
|---|
| pieds | Ankle_L | (0, 0, 0) | 28 | Active | ba |
| pieds2 | Ankle_R | (0, 0, 0) | 26 | Active | ba |
| On hit | Dmg | Angle | BKB | KBS | Hitpause / scal. | Hitstun | Prio | Other |
|---|
ba | 8% | 130° | 7 | 0.8 | 7 / 0.8 | ×1.0 | 2 | |
Design notes (FR) Double ruade arriere.
UAir
47 frames · AN_Mol_UAir · Air · landing lag 6
Startup8Active15Gap8Active25Recovery21
| Hitbox | Bone | Offset cm | Radius cm | Window | On hit |
|---|
| mains1 | Wrist_L | (0, 0, 0) | 24 | Active1 | u1 |
| mains1r | Wrist_R | (0, 0, 0) | 24 | Active1 | u1 |
| mains2 | Wrist_L | (0, 0, 0) | 28 | Active2 | u2 |
| mains2r | Wrist_R | (0, 0, 0) | 28 | Active2 | u2 |
| antennes | Antenna3_L | (0, 0, 0) | 22 | Active2 | u2 |
| On hit | Dmg | Angle | BKB | KBS | Hitpause / scal. | Hitstun | Prio | Other |
|---|
u1 | 3% | 100° | 4 | 0.0 | 3 / 0.5 | ×0.8 | 1 | |
u2 | 6% | 90° | 7 | 0.7 | 4 / 1.0 | ×1.0 | 1 | |
Design notes (FR) Deux frappes vers le haut, la seconde plus haute avec les antennes-meches.
DAir
31 frames · AN_Mol_DAir · Air · landing lag 6
Startup8Active9Recovery14
| Hitbox | Bone | Offset cm | Radius cm | Window | On hit |
|---|
| semelle | Toes_L | (0, 0, 0) | 22 | Active | spike |
| semelle2 | Toes_R | (0, 0, 0) | 20 | Active | spike |
| jambes | Knee_L | (0, 0, 0) | 22 | Active | haut |
| On hit | Dmg | Angle | BKB | KBS | Hitpause / scal. | Hitstun | Prio | Other |
|---|
spike | 6% | 270° | 3 | 0.7 | 10 / 0.8 | ×1.0 | 4 | |
haut | 5% | 70° | 3 | 0.4 | 6 / 0.5 | ×1.0 | 3 | |
Design notes (FR) Piétinement : semelles = spike 270°, jambes = 70°.
Strongs
FStrong
113 frames · AN_Mol_FStrong · Ground
PreCharge8Charge60PostCharge4Active13Gap11Active23Gap21Active33Recovery30
| Hitbox | Bone | Offset cm | Radius cm | Window | On hit |
|---|
| p1 | Wrist_L | (0, 0, 0) | 24 | Active1 | f12 |
| p2 | Wrist_R | (0, 0, 0) | 24 | Active2 | f12 |
| p3 | Wrist_L | (0, 0, 0) | 30 | Active3 | f3 |
| p3r | Wrist_R | (0, 0, 0) | 30 | Active3 | f3 |
| On hit | Dmg | Angle | BKB | KBS | Hitpause / scal. | Hitstun | Prio | Other |
|---|
f12 | 3% | 20° | 8 | 0.0 | 1 / 0.0 | ×1.0 | 2 | untechable=True, force_flinch=True |
f3 | 6% | 45° | 7 | 1.05 | 9 / 1.0 | ×1.0 | 2 | |
Design notes (FR) Rafale gauche-droite puis poussee a deux mains. Variante bombe tenue -> FStrongBomb.
UStrong
113 frames · AN_Mol_UStrong · Ground
PreCharge10Charge60PostCharge3Active14Active23Active33Active44Recovery26
| Hitbox | Bone | Offset cm | Radius cm | Window | On hit |
|---|
| gerbe1 | Wrist_L | (0, 0, 0) | 30 | Active1 | u13 |
| gerbe2 | Wrist_L | (0, 0, 0) | 30 | Active2 | u13 |
| gerbe3 | Wrist_L | (0, 0, 0) | 30 | Active3 | u13 |
| gerbe1r | Wrist_R | (0, 0, 0) | 30 | Active1 | u13 |
| gerbe2r | Wrist_R | (0, 0, 0) | 30 | Active2 | u13 |
| gerbe3r | Wrist_R | (0, 0, 0) | 30 | Active3 | u13 |
| bouquet | Wrist_L | (0, 0, 0) | 40 | Active4 | u4 |
| bouquetr | Wrist_R | (0, 0, 0) | 40 | Active4 | u4 |
| On hit | Dmg | Angle | BKB | KBS | Hitpause / scal. | Hitstun | Prio | Other |
|---|
u13 | 2% | 120° | 9 | 0.0 | 6 / 0.0 | ×1.0 | 2 | |
u4 | 5% | 90° | 8 | 1.0 | 12 / 1.0 | ×1.0 | 5 | |
Design notes (FR) Gerbe de feu d'artifice au-dessus de la tete : 3 crepitements + bouquet final (RoA : hitbox haute/basse a angles differents, ici fusionnees). VFX etincelles sur les mains.
DStrong
115 frames · AN_Mol_DStrong · Ground
PreCharge9Charge60PostCharge3Active3Recovery40
| Hitbox | Bone | Offset cm | Radius cm | Window | On hit |
|---|
| centre | Root_M | (0, -80, 0) | 34 | Active | dc |
| gauche | Wrist_L | (0, 0, 0) | 30 | Active | dside |
| droite | Wrist_R | (0, 0, 0) | 30 | Active | dside |
| On hit | Dmg | Angle | BKB | KBS | Hitpause / scal. | Hitstun | Prio | Other |
|---|
dc | 7% | 90° | 7 | 1.2 | 10 / 0.5 | ×1.0 | 3 | |
dside | 5% | 75° | 7 | 1.1 | 7 / 0.5 | ×1.0 | 2 | angle_flipper=3 |
Design notes (FR) Frappe le sol des deux poings : explosion au centre (90°) et sur les cotes (75°). Tenir gauche/droite f17 : glissade, endlag 32 au lieu de 40.
FStrongBomb
22 frames · AN_Mol_FStrongBomb · Ground · props: Bomb
Startup13Active3Recovery6
| Hitbox | Bone | Offset cm | Radius cm | Window | On hit |
|---|
| lancer | Wrist_R | (0, 0, 0) | 26 | Active | bt |
| On hit | Dmg | Angle | BKB | KBS | Hitpause / scal. | Hitstun | Prio | Other |
|---|
bt | 5% | 40° | 10 | 0.0 | 5 / 0.0 | ×1.0 | 2 | |
Design notes (FR) Lancer de la bombe tenue ; une charge complete la rend instable au lancer. Lua : relache l'article bombe avec vitesse et charge.
UStrongBomb
24 frames · AN_Mol_UStrongBomb · Ground · props: Bomb
Startup9Active3Recovery12
| Hitbox | Bone | Offset cm | Radius cm | Window | On hit |
|---|
| lancer | Wrist_R | (0, 0, 0) | 26 | Active | bt |
| On hit | Dmg | Angle | BKB | KBS | Hitpause / scal. | Hitstun | Prio | Other |
|---|
bt | 5% | 90° | 10 | 0.0 | 5 / 0.0 | ×1.0 | 2 | |
Design notes (FR) Lancer de la bombe tenue ; une charge complete la rend instable au lancer. Lua : relache l'article bombe avec vitesse et charge.
DStrongBomb
15 frames · AN_Mol_DStrongBomb · Ground · props: Bomb
Startup9Active1Recovery5
Design notes (FR) Lancer de la bombe tenue ; une charge complete la rend instable au lancer. Lua : relache l'article bombe avec vitesse et charge.
Specials
NSpecial
18 frames · AN_Mol_NSpecial · Both · props: Bomb
Startup4Pull12Recovery2
Design notes (FR) Sort une bombe de la ceinture. Direction tenue : haut = Cerise, gauche = Petard, droite = Flashbang, bas = Finisher, neutre = Cerise. Meche de 120 images des f16, puis instable et explose 50 images plus tard ; explose aussi 50 images apres le lancer, au contact, ou si Mollo est touche. Implementation R2 : article tenable (Is Holdable Item) monte sur la socket Item ; les lancers passent par les animations ItemThrow*.
FSpecial
45 frames · AN_Mol_FSpecial · Both · props: Gun
Startup21Aim1Fire14Recovery9
| On hit | Dmg | Angle | BKB | KBS | Hitpause / scal. | Hitstun | Prio | Other |
|---|
flare | 4% | 80° | 6 | 0.4 | 6 / 0.0 | ×0.5 | 3 | angle_flipper=7 |
Design notes (FR) Pistolet de detresse. Fenetre Aim tenue tant que special tenu : un curseur se deplace au stick (Lua). Au relachement, la fusee (article projectile) part vers le curseur, touche a 36-40 (43-47 si bombe tenue, +7 images de demarrage). Elle a une grande hitbox qui ne touche que les bombes : elle les fait exploser tout de suite.
USpecial
61 frames · AN_Mol_USpecial · Both
Startup14Launch4Travel30Recovery13
| Hitbox | Bone | Offset cm | Radius cm | Window | On hit |
|---|
| decollage | Root_M | (0, 0, 0) | 34 | Launch | lancement |
| trainee | Root_M | (0, 0, 0) | 30 | Travel | voyage |
| On hit | Dmg | Angle | BKB | KBS | Hitpause / scal. | Hitstun | Prio | Other |
|---|
lancement | 4% | 90° | 7 | 0.5 | 3 / 0.0 | ×1.0 | 2 | force_flinch=True |
voyage | 2% | 90° | 5 | 0.4 | 2 / 0.0 | ×0.5 | 5 | multihit=5 |
Design notes (FR) Fusee de feu d'artifice : Mollo s'accroche et monte en vrille, 5 touches pendant le trajet (24-28, 30-34, 34-38, 36-43, 45-49), puis chute libre (pratfall). Bouclier pendant 22-36 = annulation (12 images d'endlag). Si bombe tenue : lancee en fin de coup, instable. Velocite : voir doc Recovery Moves (Special Fall + Special Land).
DSpecial
66 frames · AN_Mol_DSpecial · Both · props: Bat
Startup38Active13Active23Recovery22
| Hitbox | Bone | Offset cm | Radius cm | Window | On hit |
|---|
| elan | PropBat_R | (0, 40, 0) | 26 | Active1 | b1 |
| acide | PropBat_R | (0, 20, 0) | 22 | Active2 | aigre |
| pointe | PropBat_R | (0, 70, 0) | 26 | Active2 | tip |
| On hit | Dmg | Angle | BKB | KBS | Hitpause / scal. | Hitstun | Prio | Other |
|---|
b1 | 6% | 50° | 7 | 0.3 | 6 / 0.0 | ×1.0 | 3 | |
aigre | 11% | 40° | 8 | 0.95 | 5 / 1.0 | ×1.0 | 6 | |
tip | 16% | 40° | 9 | 1.05 | 10 / 3.0 | ×1.0 | 5 | |
Design notes (FR) Batte de baseball. Demi-tour possible f11. Si une bombe est equipee, elle passe au bout de la batte et explose f42. Frapper ses bombes en l'air en tenant avant les envoie beaucoup plus loin.
Taunt
80 frames · AN_Mol_Taunt · Ground
Allume30Souffle30Recovery20
Design notes (FR) Allume ses antennes avec une allumette et souffle la fumee (VFX fumee + etincelles sur Antenna3_L/R).
Grabs and throws
Grab
39 frames · AN_Mol_Grab · Ground
Startup7Active2Recovery30
| Hitbox | Bone | Offset cm | Radius cm | Window | On hit |
|---|
| saisie | Wrist_L | (0, 0, 0) | 26 | Active | grab |
| saisie2 | Wrist_R | (0, 0, 0) | 26 | Active | grab |
| On hit | Dmg | Angle | BKB | KBS | Hitpause / scal. | Hitstun | Prio | Other |
|---|
grab | grab |
Design notes (FR) Saisie a deux mains. Valeurs R2 universelles a reprendre d'un perso de reference.
DashGrab
41 frames · AN_Mol_DashGrab · Ground
Startup9Active2Recovery30
| Hitbox | Bone | Offset cm | Radius cm | Window | On hit |
|---|
| saisie | Wrist_L | (0, 0, 0) | 26 | Active | grab |
| saisie2 | Wrist_R | (0, 0, 0) | 26 | Active | grab |
| On hit | Dmg | Angle | BKB | KBS | Hitpause / scal. | Hitstun | Prio | Other |
|---|
grab | grab |
Design notes (FR) Saisie a deux mains. Valeurs R2 universelles a reprendre d'un perso de reference.
PivotGrab
42 frames · AN_Mol_PivotGrab · Ground
Startup10Active2Recovery30
| Hitbox | Bone | Offset cm | Radius cm | Window | On hit |
|---|
| saisie | Wrist_L | (0, 0, 0) | 26 | Active | grab |
| saisie2 | Wrist_R | (0, 0, 0) | 26 | Active | grab |
| On hit | Dmg | Angle | BKB | KBS | Hitpause / scal. | Hitstun | Prio | Other |
|---|
grab | grab |
Design notes (FR) Saisie a deux mains. Valeurs R2 universelles a reprendre d'un perso de reference.
Pummel
14 frames · AN_Mol_Pummel · Ground
Startup4Active2Recovery8
| Hitbox | Bone | Offset cm | Radius cm | Window | On hit |
|---|
| coupdetete | Head_M | (0, 0, 0) | 22 | Active | pum |
| On hit | Dmg | Angle | BKB | KBS | Hitpause / scal. | Hitstun | Prio | Other |
|---|
pum | 1% | 0° | 0 | 0.0 | 4 / 0.0 | ×1.0 | 2 | |
Design notes (FR) Coup de tete.
PummelSpecial
24 frames · AN_Mol_PummelSpecial · Ground
Startup10Active4Recovery10
| Hitbox | Bone | Offset cm | Radius cm | Window | On hit |
|---|
| brulure | Antenna3_L | (0, 0, 0) | 20 | Active | pums |
| On hit | Dmg | Angle | BKB | KBS | Hitpause / scal. | Hitstun | Prio | Other |
|---|
pums | 2% | 0° | 0 | 0.0 | 6 / 0.0 | ×1.0 | 2 | |
Design notes (FR) Brule l'adversaire avec la meche d'une antenne.
FThrow
30 frames · AN_Mol_FThrow · Ground
Startup10Release2Recovery18
| Hitbox | Bone | Offset cm | Radius cm | Window | On hit |
|---|
| lancer | Grab_M | (0, 0, 0) | 30 | Release | thr |
| On hit | Dmg | Angle | BKB | KBS | Hitpause / scal. | Hitstun | Prio | Other |
|---|
thr | 7% | 45° | 7 | 0.6 | 8 / 0.0 | ×1.0 | 2 | |
Design notes (FR) Coup de botte vers l'avant. Lancer a hitbox au relachement. Grab_M a animer pour deplacer l'adversaire (voir doc Setting Up A Throw).
BThrow
30 frames · AN_Mol_BThrow · Ground
Startup10Release2Recovery18
| Hitbox | Bone | Offset cm | Radius cm | Window | On hit |
|---|
| lancer | Grab_M | (0, 0, 0) | 30 | Release | thr |
| On hit | Dmg | Angle | BKB | KBS | Hitpause / scal. | Hitstun | Prio | Other |
|---|
thr | 9% | 135° | 7 | 0.75 | 8 / 0.0 | ×1.0 | 2 | |
Design notes (FR) Pivote et le jette derriere avec une petite explosion. Lancer a hitbox au relachement. Grab_M a animer pour deplacer l'adversaire (voir doc Setting Up A Throw).
UThrow
30 frames · AN_Mol_UThrow · Ground
Startup10Release2Recovery18
| Hitbox | Bone | Offset cm | Radius cm | Window | On hit |
|---|
| lancer | Grab_M | (0, 0, 0) | 30 | Release | thr |
| On hit | Dmg | Angle | BKB | KBS | Hitpause / scal. | Hitstun | Prio | Other |
|---|
thr | 6% | 90° | 8 | 0.55 | 8 / 0.0 | ×1.0 | 2 | |
Design notes (FR) L'expedie en l'air comme une fusee (traînee d'etincelles). Lancer a hitbox au relachement. Grab_M a animer pour deplacer l'adversaire (voir doc Setting Up A Throw).
DThrow
30 frames · AN_Mol_DThrow · Ground
Startup10Release2Recovery18
| Hitbox | Bone | Offset cm | Radius cm | Window | On hit |
|---|
| lancer | Grab_M | (0, 0, 0) | 30 | Release | thr |
| On hit | Dmg | Angle | BKB | KBS | Hitpause / scal. | Hitstun | Prio | Other |
|---|
thr | 5% | 70° | 6 | 0.4 | 6 / 0.0 | ×1.0 | 2 | |
Design notes (FR) Le plaque au sol et lui colle un petard. Lancer a hitbox au relachement. Grab_M a animer pour deplacer l'adversaire (voir doc Setting Up A Throw).
Getup and ledge
GetupAttack
30 frames · AN_Mol_GetupAttack · Ground
Startup10Active6Recovery14
| Hitbox | Bone | Offset cm | Radius cm | Window | On hit |
|---|
| balayage | Ankle_L | (0, 0, 0) | 28 | Active | ga |
| On hit | Dmg | Angle | BKB | KBS | Hitpause / scal. | Hitstun | Prio | Other |
|---|
ga | 6% | 30° | 8 | 0.3 | 6 / 0.0 | ×1.0 | 2 | |
Design notes (FR) Balayage circulaire en se relevant.
GetupSpecial
36 frames · AN_Mol_GetupSpecial · Ground
Startup14Active4Recovery18
| Hitbox | Bone | Offset cm | Radius cm | Window | On hit |
|---|
| souffle | Root_M | (0, 0, 0) | 50 | Active | gs |
| On hit | Dmg | Angle | BKB | KBS | Hitpause / scal. | Hitstun | Prio | Other |
|---|
gs | 5% | 45° | 9 | 0.2 | 6 / 0.0 | ×1.0 | 2 | |
Design notes (FR) Petit petard sous lui en se relevant (repousse).
LedgeAttack
38 frames · AN_Mol_LedgeAttack · Ground
Startup18Active4Recovery16
| Hitbox | Bone | Offset cm | Radius cm | Window | On hit |
|---|
| pied | Ankle_L | (0, 0, 0) | 28 | Active | la |
| On hit | Dmg | Angle | BKB | KBS | Hitpause / scal. | Hitstun | Prio | Other |
|---|
la | 7% | 40° | 8 | 0.25 | 6 / 0.0 | ×1.0 | 2 | |
Design notes (FR) Remonte et coup de pied.
LedgeSpecial
42 frames · AN_Mol_LedgeSpecial · Ground
Startup20Active4Recovery18
| Hitbox | Bone | Offset cm | Radius cm | Window | On hit |
|---|
| petard | Wrist_R | (0, 0, 0) | 34 | Active | ls |
| On hit | Dmg | Angle | BKB | KBS | Hitpause / scal. | Hitstun | Prio | Other |
|---|
ls | 6% | 45° | 9 | 0.25 | 6 / 0.0 | ×1.0 | 2 | |
Design notes (FR) Remonte et lance un petard au ras du rebord.
Machine-readable version: attaques_mollo.json